Here is an illustration I finished today for Polymancer Studios, which is a Canadian based role-playing magazine I’ve been working for on and off for close to two years now. These days I only do the illustrations if it’s something I’m really looking forward to drawing, and I had a hard time saying no to a dwarf necromancer raising undead miners. I put a few hours into this one and I think I may colour it later on.
Posted in Freelance Work | Tagged Illustration, art, concept, monster, warrior, fantasy, necro, necromancer, skeleton, undead, black, magic, miner, dwarf, polymancer, skull, bones, bone, skulls, mancer, dungeon, mine, zombie, dead, death, crazy, manic, maniac, insane | No Comments »
Well not much going in this post, I could say my day job working on American Idol’s videogame is taking all my time, but the real reason is that I got Little Big Planet and Fallout 3 and holy crap they’re amazing. Besides those wonderfully fun wastes of time I’m now going to be doing an illustration for Paradise Lost. I have to make this post apocalyptic scene with a guy cradling a dead robot. Illustration isn’t my strong point so here we go.
Copywrite ownership is by Netflow Developments 2008
Posted in Freelance Work | Tagged art, clothing, colonial, colony, concept, drawing, fantasy, fashion, fiction, future, game, grenade, painting, paradise lost, plasma, sci fi, science, sketch, weapon | No Comments »
Map time! These are two half page maps I just finished for White Wolf’s Exalted newest book. I hope they like them as much as the last ones I did for them. They just released (or will soon) the book with my last published maps, it’s called The Compass of Terrestrial Directions, Vol. III - The East. It’s the first book I’ve ever been published in and I’m pretty excited, everything before that was just magazines. I’m still going to try to illustrate some monsters and stuff for them, I’ll cross my fingers for that.
With all that over I can concentrate back on Paradise Lost, I’ll try to get some concepts up on this ol’ site soon enough.
-Terry
All rights reserved on all images appearing in this post belong to White Wolf 2008 Exalted RPG
Posted in Freelance Work | Tagged Illustration, art, cartography, map, exalted, white wolf, fantasy, world, drawing, geography, countries, land, country, ground, an-teng, compass, river, mountain, towns, villages, cities | 1 Comment »
In the heights of the Ta-Teer Mountains the peaceful Ta-Heil’s live a solemn scholars life in their high rising Temple Libraries guiding and studying the people of Daedonas. These highly advanced gastropod’s are considered the teachers of the Crescent Lands and their wise advice and philisophical reasonings guide many leaders and people of the lands.
The Sages pursue knowledge and understanding for the most of their long four century life, studying the past and predicting the future. Compiling tomb upon tomb of literature in their vast libraries they record all stages of the Crescent Land’s history and withhold all it’s secrets. Entrance into the temple libraries are highly selective and only through extensive interrogation would one be able to, for in their deep vaults they hold the greatest tools of destruction and creation, the last of the soulroot artifacts.
The Ta-Heil are an asexual gastropod race that live in few numbers at the highest altitudes. They have very many unique characteristics that define their race; They float through the air using a complex system of inflatable hydrogen bladders. Two methods control their movement, by filtering out the hydrogen from the oxygen in the air they maintain their buoyancy, and they control their direction by the use of minisicule valves expelling the gas. The Ta-Heil’s tough fibrous body has very little feeling to the cold high altitude climate and the their sphincter like mouths allow quick powerful intakes of air to fuel that levitation. And lastly, their long coarse beards are sensitive to the most minute changes in the weather to better gauge where the wind will take them and how best to work with it.
I also have a few head sketches, they’re for future Daedonas Denizens and I’m itching to do some more personal artwork, but freelancing comes first. I’ll have an update on what I’ve been doing for White Wolf in about a week.
Posted in Daedonas | Tagged art, beard, beast, concept, creature, Daedonas, drawing, fantasy, fiction, fungus, head, Illustration, lovecraft, monster, octopus, paiting, sage, sci fi, science, squid, tentacle, wise | No Comments »
It’s been too long since I last updated and so here is a bit of recent work I did for Paradise Lost. In the last few weeks I didn’t get as much work done as I’ve wanted to on it since my day job at Ludia had a huge crunch time, but the rush is over now and its time to get started on a big post apocalyptic illustration for Paradise Lost. I’m also illustrating another map for White Wolf so I should be able to post that up here sometime in the future.
Copywrite ownership is by Netflow Developments 2008
Posted in Freelance Work | Tagged Illustration, art, concept, fantasy, future, sci fi, weapon, paradise lost, video game, game, robot, droid, android, machine, pod, grenade, plasma, explosion, bomb | No Comments »
Here are the final updates on the fashion work for Paradise Lost. Working on them had it’s fun, all this clothing design was new for me and out of my element, but now I’m itching to do a good ol’ fashion monster sketch (which I realize I haven’t submitted much in the way of monstrosities on this site) so enjoy and they’ll be loads more Paradise Lost concepts coming on their way. If I’m lucky they’ll have me start on the uglier side of the future.
Copywrite ownership is by Netflow Developments 2008
Posted in Freelance Work | Tagged Illustration, art, concept, fantasy, clothing, future, girl, child, fashion, space, virtual, fiction, science, sci, fi, torso, robot, style, drawing, shirt, top, droid, android, bot, toy | 1 Comment »
These are two technical illustrations I did for DarkSword Armory. They’re swords from the Lord of the Rings (but I guess that’s obvious.) So now I like to consider myself a weapons designer, but I really only concepted the pommels on the Samwise Sword. The rest of the swords are based straight out of the movie and I’m sure are just as magically honed and deadly… 
DarkSword Armory owns the copywrite to these illustrations and you can find all sorts of armor and weapons at their site. DarkSword Armory
Posted in Freelance Work | Tagged armory, art, blade, celtic, concept, dark, edge, fantasy, guard, hilt, Illustration, king, knife, lord of the rings, medieval, pommel, sam, samwise, sword, technical, tolkien, weapon, witch, witchking | No Comments »
One of the more savage denizens of Daedonas, the Rohrak are a simple and peaceful people. They live a sedentary life, farming, husbandry, hunting and defending themselves. The Rohrak are prized as labor and warrior slaves for their strength and stamina, and capturing them can be a slave masters greatest folly. Although slow to anger, an enraged rampaging Rohrak can be an engine of destruction, and in times of war a whole tribe can be compared to a natural disaster. The Rohrak primarily follow a male chief that holds his rank based on the number of wives he has and being able to best any challenger to his position.
Their frontal tusks. are solely a male feature and are a source of much pride, a Rohrak that loses his tusks through any means is not considered a male and is cast out from the tribe. Many Rohrak mercenaries, slaves and wanderers are tuskless and are far from the peaceful people they once were. The tribes of the Far Plains and the Colbyt Highlandsare constantly beset by the slave caravans of the Degune, the expanding farm lands of the Kinken and the raids of the Braymun.
At an average of eight feet tall and five hundred pounds the People of the Tusk are by the far the strongest warriors in the Crescent Lands.
Posted in Daedonas | Tagged art, artwork, concept, creature, Daedonas, fantasy, fiction, monster, rhino, rohrak, sci fi | No Comments »
Here are some concepts for the video game Paradise Lost. Overall I’m not too happy with them, they took way longer then I expected and they’re more illustrative then conceptual. But I learnt a few lessons on what not to do, so it’s not all bad…right?
Copywrite ownership is by Netflow Developments 2008
Posted in Freelance Work | Tagged art, clothing, colony, concept, fashion, fiction, game, gear, headgear, Illustration, lunar, male, paradise lost, sci fi, science, space, video game | No Comments »
Hey everyone, here are some artworks I did a while back, nothing new at the moment. I’ve been pretty busy with working at Ludia on the American Idol video game and concepting the Paradise Lost video game. New stuff will be coming soon from Paradise Lost. And you can check out there site at www.paradiselostgame.com there’s some pretty good artists I’m working with there.
Posted in Daedonas | Tagged art, concept, monster, creature, demon, fantasy, alien, sci fi, octopus, sword, dagger, weapon, armory, blacksmith, axe, mace, daemon, beast, mule, horse, cephalopod, tentacle, squid, creep, marine | 1 Comment »




















